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Торрент-файл обновлен 10 сентября 2019 в 20:42 Чтобы переподключиться к раздаче, скачайте заново торрент-файл и перехешируйте задание в клиенте. Возможные причины обновления: добавление серии, альбома, выпуска, обновление версии, улучшение качества раздачи.
Оригинальное название: Children of Morta
Год выпуска: 2019
Жанр: Adventure, action, roguelike
Разработчик: Dead Mage
Выпущено: 11 bit studios
Версия: 1.0.4 (Build 371df5)
Язык: Русский, английский, французский, немецкий, испанский, польский, китайский (упрощенный), португальский (бразильский), турецкий
Об игре: Действие Children of Morta происходит в дальних краях, но история рассказывает о том, что знакомо и близко каждому: о простых, но дорогих сердцу чувствах, в которых порой бывает трудно признаться, о любви и надежде, тоске и сомнениях, потерях и великих жертвах, на которые мы идем ради спасения тех, кто нам особенно дорог. Вы отправитесь в приключение вместе с необычной семьей настоящих героев. Когда землю пропитывает Скверна, стражам горы Морта пора выходить на бой с древним злом. Но эта история вовсе не о спасении мира... а про отважное семейство, в котором крепко держатся друг за друга, даже когда тьма грозит поглотить весь мир.
Минимальные системные требования:
Операционная система: Windows 7/10 64-бит
Процессор: Dual Core 2.8 ГГц
Память: 4 ГБ
Видеокарта: 2 ГБ, GeForce GTX 660 / Radeon R7 370, DirectX 11
Аудиокарта: Совместимая с DirectX 11
Свободное место: 2 ГБ
Операционная система: Windows 7/10 64-бит
Процессор: Dual Core 2.8 ГГц
Память: 4 ГБ
Видеокарта: 2 ГБ, GeForce GTX 660 / Radeon R7 370, DirectX 11
Аудиокарта: Совместимая с DirectX 11
Свободное место: 2 ГБ
Подобные раздачи найдено 1 раздач | Комм. | Размер | Сидов | Пиров | Раздает |
Children of Morta (Complete Edition) / x64 / RU / Adventure / 2019 / GOG / PC (Windows) | 12 | 4.03 ГБ | 1 | 0 | Ontowko |
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11.09.2019 | Игра обновлена до версии v1.0.4
Update v1.0.4
Below you can find the CHANGELOG:
We've been searching Steam Discussions, Reddit, Twitter and all the other community channels - to gather your feedback about the game. What you like, what you don't like, what works and what doesn't. We know you're waiting for content updates but for starters - we decided it is crucial to fix the most popular bugs and crashes.
BUGFIXES
- Fixed crash after killing ziggurat boss
- Fixed Ancient Mastery achievement not being achievable
- Handling very old save files as corrupted
- Fixed game stuck at save warning screen with Alt+Tab
- Fixed bug of game getting stuck after load if the last watched cutscene was a nightmare
- Fixed bug of game getting stuck in character tutorial in home if player returns home during start room narration
- Fixing Narration of dungeon resolutions (Freeing Aspects Home Cutscenes)
- Took some measures to prevent escort kid being stuck in walls
- Fixed I Won't Let You Die achievement being obtainable through means that weren’t intended
- Fixed the issue with some Divine Relics being stopped without fade.
- Fixed Anai-Sarava Projection cut-scene music.
- Joey’s footsteps added.
- Fixed escort kid enemy patterns being too hard sometimes
- Fixed stucking in Teralava puzzle room in co-op mode
- Fixed King of Thieves miniboss vanished in Teralava challenge room
- Fixed locking out second player in co-op in Fatigue intro event room
- Fixed some stuff in one cutscene - but writing about it would be a spoiler!
- Fixed Chinese Language missing some characters
- Fixed Spider king Boss when using any item or skill to become invisible
- Fixed Spider king Boss issue when reviving with divine relic
- Updated some Turkish translations for items
- Fixed Effect of totems remains on player when going to the next floor
- The range that players can be revived in coop increased to avoid problems when reviving near hazards.
- Fixed forest dynamic music after first arena fight and 2nd arena
- Fixed end credits music cuts out after finishing the game
- Fixed mini boss fight music not playing when fighting 2nd time after defeating them
- Fixed mini boss fights music not playing if skipping the intro cutscene
- Fixed Kevin vanish sfx remaining after exiting vanish
- Fixed unsync sfx of cutscenes after defeating mini boss
- Co-Op: Fixed fatigue intro locking 2nd player out of the fight room
- Fixed King of the Thieves boss attacks count as melee attacks
- Spider Queen's spawning enemies interval time polished
Update v1.0.4
Below you can find the CHANGELOG:
We've been searching Steam Discussions, Reddit, Twitter and all the other community channels - to gather your feedback about the game. What you like, what you don't like, what works and what doesn't. We know you're waiting for content updates but for starters - we decided it is crucial to fix the most popular bugs and crashes.
BUGFIXES
- Fixed crash after killing ziggurat boss
- Fixed Ancient Mastery achievement not being achievable
- Handling very old save files as corrupted
- Fixed game stuck at save warning screen with Alt+Tab
- Fixed bug of game getting stuck after load if the last watched cutscene was a nightmare
- Fixed bug of game getting stuck in character tutorial in home if player returns home during start room narration
- Fixing Narration of dungeon resolutions (Freeing Aspects Home Cutscenes)
- Took some measures to prevent escort kid being stuck in walls
- Fixed I Won't Let You Die achievement being obtainable through means that weren’t intended
- Fixed the issue with some Divine Relics being stopped without fade.
- Fixed Anai-Sarava Projection cut-scene music.
- Joey’s footsteps added.
- Fixed escort kid enemy patterns being too hard sometimes
- Fixed stucking in Teralava puzzle room in co-op mode
- Fixed King of Thieves miniboss vanished in Teralava challenge room
- Fixed locking out second player in co-op in Fatigue intro event room
- Fixed some stuff in one cutscene - but writing about it would be a spoiler!
- Fixed Chinese Language missing some characters
- Fixed Spider king Boss when using any item or skill to become invisible
- Fixed Spider king Boss issue when reviving with divine relic
- Updated some Turkish translations for items
- Fixed Effect of totems remains on player when going to the next floor
- The range that players can be revived in coop increased to avoid problems when reviving near hazards.
- Fixed forest dynamic music after first arena fight and 2nd arena
- Fixed end credits music cuts out after finishing the game
- Fixed mini boss fight music not playing when fighting 2nd time after defeating them
- Fixed mini boss fights music not playing if skipping the intro cutscene
- Fixed Kevin vanish sfx remaining after exiting vanish
- Fixed unsync sfx of cutscenes after defeating mini boss
- Co-Op: Fixed fatigue intro locking 2nd player out of the fight room
- Fixed King of the Thieves boss attacks count as melee attacks
- Spider Queen's spawning enemies interval time polished